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Designing of pre-stressed concrete with an internet based software

Designing of pre-stressed concrete with an internet based software
Über dieses Buch
  • Art: Studienarbeit
  • Autor: Michael Kollinger
  • Abgabedatum: Juli 2002
  • Umfang: 85 Seiten
  • Dateigröße: 2,0 MB
  • Institution / Hochschule: Technische Universität München Deutschland
  • ISBN (eBook): 978-3-8324-5671-9
  • ISBN (Paperback) :
    978-3-8324-5671-9 P
  • ISBN (CD) :978-3-8324-5671-9 CD
  • Sprache: Englisch
  • Prämierung:
  • Arbeit zitieren: Kollinger, Michael Juli 2002: Designing of pre-stressed concrete with an internet based software, Hamburg: Diplomica Verlag
  • Schlagworte: Internetprogrammierung, Sockets, Java Applet, QT, TCP/IP

Studienarbeit von Michael Kollinger

Abstract:

The increasing interest in the Internet of the recent years results in a growing number of users as well as improved network infrastructure, quality and performance. This is the basis for a new kind of software, which is running via the Internet. That means the software is installed an a server connected to the Internet and accessed and executed by a remote client. Such Internet based software provides several benefits. Once distributed by a server, Internet based software is available world-wide and depending on its implementation it can be executed without previous installation on the client machine.

Further software updates and patches are not distributed to the users any more. Only the server has to be updated and the new version is available to all users immediately. For commercial use it is not necessary that customers buy the software any more, they download and pay only the module they need or they pay just for every access with the server application. It is also possible to place a high-performance or application specific computer at the server side and provide computation time for special tasks to the users.

Table of Contents:

Abstract 1
Chapter 1: Introduction 1
Chapter 2: Project Objective 1
Chapter 3: Methodology 2
3.1 An Overview of TCP/IP Protocols and the Internet 2
3.1.1 Definition of Internet 2
3.1.2 What is TCP/IP? 2
3.1.3 The TCP/IP Protocol Architecture 2
3.1.4 The Network Interface Layer 2
3.1.5 The Internet Layer 2
3.1.6 The Transport Layer Protocol (TCP) 3
3.1.7 The TCP/IP Application Layer 3
3.1.8 TCP/IP Paket 3
3.1.9 TCP/IP Transport Diagram 4
3.2 What are Ports? 4
3.3 What is a Socket? 4
3.4 Programming Languages 5
3.4.1 Advantages of Java 5
3.4.1.1 Java is Distributed 6
3.4.1.2 Java is Interpreted 6
3.4.1.3 Java is Architecture Neutral and Portable 6
3.4.2 Advantages of C++ 6
3.4.2.1 C++ is High Performanced 6
3.4.2.2 C++ is Platform independent with QT 7
3.4.2.3 C++ is a popular Language 7
3.4.2.4 C++ is a powerful Language 7
3.4.3 Solution of our Task 7
Chapter 4: Detail Description of the Program 8
4.1 Class Overview of the Program 8
4.1.1 UML Illustration of the Java Client 8
4.1.2 Detail Descriptionof the Java Client 8
4.1.2.1 AppletClient Class 8
4.1.2.2 NetClient Class 10
4.1.2.3 SocketOpener Class 10
4.1.2.4 ClientInputStream Class 10
4.1.2.5 ClientOutputStream Class 11
4.1.3 UML Illustration of the QT Server 11
4.1.4 Detail Descriptionof the QT Server 12
4.1.4.1 Main Application 12
4.1.4.2 NetServer Class 12
4.1.4.3 ServerSocket Class 12
4.1.4.4 ClientSocket Class 13
4.2 Data Handling 13
4.2.1 Data Handling Windows versus Unix (Little Endian - Big Endian) 13
4.2.2 Streams 14
4.2.2.1 What is a Stream? 14
4.2.2.2 Text Versus Binary Streams 14
4.2.2.3 Solution for our Task 14
4.2.3 Characters 15
4.2.3.1 ASCII 15
4.2.3.2 Unicode 15
4.2.3.3 UTF-8 15
4.2.4 Data Handling with Characters in Java 16
4.2.5 Data Handling with Characters in QT 17
4.2.6 Functions Overview: Sending Data from Java Client to QT Server 19
4.2.7 Functions Overview: Sending Data from QT Server to Java Client 20
Chapter 5: Demonstration of the Result 21
5.1 Example 21
5.2 Input 23
5.3 Status Bar 24
Chapter 6: Conclusions 25
6.1 Program before - after 25
6.2 Advantages 25
6.3 Disadvantages 25
Chapter 7: Furtherwork 26
References 27
Appendix A: Implementation 27
Appendix B: ASCII Character Codes 28
Appendix C: Unicode Character Code 29
Appendix D: ClientOutputStream Class Reference 30
Appendix E: ClientInputStream Class Reference 38
Sourcecode: AppletClient 48
Sourcecode: QTServer 70

Arbeit zitieren:
Kollinger, Michael Juli 2002: Designing of pre-stressed concrete with an internet based software, Hamburg: Diplomica Verlag

Schlagworte:
Internetprogrammierung, Sockets, Java Applet, QT, TCP/IP

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